'''
Created on Jul 14, 2012

@author: catapult
'''

SCREEN_WIDTH = 654
SCREEN_HEIGHT = 450
FPS = 30

import pygame
import time
import button
import move
import buttonBox

class GUI:
    
    def __init__(self):
        masterScreen = pygame.display.set_mode([SCREEN_WIDTH, SCREEN_HEIGHT])
        masterScreen.fill((255, 255, 255))
        masterScreen.blit(buttonBox.ButtonBox().drawMenuButtons(), [SCREEN_WIDTH - 142, 0])
#        masterScreen.blit(button.AttackChoiceButton().image, [50, 50])
#        masterScreen.blit(button.PokeChoiceButton().image, [300, 300])
#        masterScreen.blit(button.ItemChoiceButton().image, [300, 50])
#        masterScreen.blit(button.FleeChoiceButton().image, [50, 300])
        tempMove = move.Move(2)
        masterScreen.blit(button.AttackButton(tempMove).image, [200, 200])
        pygame.display.flip()
        
        
    
